
With Starfield being the center of the Xbox 2023 Showcase last week, Bethesda gave us a deep dive into one of the biggest games this generation. You can exploit this on a hill by reversing up to the top and shooting at them with the cannon: since the front of the Mako is behind the hill, all enemy shots will go into the hill and you can safely fire away at them! Lastly, one particular quirk with the enemies is that they always aim at the front of the Mako. Since it can take a while for the shields to recharge (especially in the original release of the game), you may want to bring squadmates with Electronics abilities like Kaidan and Tali as that can increase how much of the hull is repaired when using Omni-Gel. The Shields on the Mako can take quite a lot of damage, but once they give out the Mako doesn't have a lot of health. This effect is removed in the Legendary Edition. This is because the Cannon's aim is affected by the barrel not tilting down far enough, making many downwards shots impossible. While using the Cannon, you'll also want to be wary of aiming downhill in the original release of the game. It also takes Friendly Fire, so be careful that your squadmates don't shoot into it! It can't drop below 1% health until you get back in it, so if the Mako is in dire straights (aka is on fire), only get back into it when the fight is over or you're absolutely sure you can escape safely. If you do intend on leaving the Mako, be aware that while it can make useful cover, it will still suffer damage. This penalty is removed in the Legendary Edition, however. This is because you get 50% less XP for Mako kills (40% on Hardcore and Insanity difficulties).

In the original release of the game, you'll actually want to deal the killing blow on foot. In the Legendary Edition this effect is less pronounced the Mako is much more able to stay planted to the ground in that version of the game. If you option is to drive over a mountain or take a longer, flatter route around it, you'll want to drive around it. This can have a profound affect on its direction, aiming weapons and simple handling (you lose handling as wheels come off the ground).īecause of this, you'll always want to favour flatter terrain instead of going over a mountain. The other major factor about driving the Mako in the original release is its weight: it's actually rather light, which means it's very prone to bouncing around even across slightly undulating terrain. That in mind, you should always reverse from a dangerous area rather than trying to turn around while, say, on the edge of a cliff or pool of lava. Further, the Mako is unable to turn on the spot, and in fact has a bit of a wide turning circle. So if you have the camera looking backwards down the Mako, but then push the left stick forwards, the Mako will drive backwards. This is important because it works relative to the camera. Rather than having an accelerator button and turning left to right, pushing the left stick will have the Mako drive in that same direction on-screen. It made analysis much quicker and greatly sped things up.Simply moving around in the Mako isn't as intuitive as you may expect. The track maps you see all the data systems using today, was invented in 1991 by Bill Mitchell (USA) when he was contracted by Competition Data Systems (USA) to design a new data acquisition program.


0 g would the center of the graph indicating the car going in a straight line (the sensor is zero'd on the setup table as well), so lateral to the right would be negative numbers. That was if you walked across the screen above the Lateral G signal, to your left was a left hand corner and to your right was a right hand corner and allowed you to locate the position of the car for analysis.

In the old days (before data system track mapping), there was a simple way to track the location of the car on the racetrack. Anyway, probably best i stop over thinking it There's me thinking it was gonna be complicated Is there a particular reason behind doing it that way or is it just for pure simplicity.negative g means you are cornering to the right and thats it? You would think that people would know what direction lateral g was coming from by seeing to direction of the corner.
